The cheese factor. In 2v2 it seems to be all about cheese. Cheese one player out of the game and gang up 2v1 on the remaining guy. Starcraft unlike company of heroes and some other RTS games does not convert to AI when a player bails early. In 3v3 the maps are big enough to buffer early rushes and cheese. The weak partner factor. You can survive if one of your 2 teammates is not up to par but you will not likely survive a bad partner in a 2v2 match.
The lone wolf factor. The team that plays together almost always wins in 3v3. Defend as a team, attack as a team and watch each other's backs and you have a good chance to win.
In short i think there are a lot of interesting strategic possibilities in 3v3 and it is an underrated way to play this incredible game. I look forward to some other points of view. Which is completely different from 4v4 where I hardly even concern myself with any defenses after a possible initial rush.
Long live 3v3! I really like 3v3 as well. I just love that whether I have one or two buddies on, we can ladder together. I wouldn't say that 3v3 is very strategic though imo. How much damage you can do with your first mutas if you play zerg can often decide the game. Since 3v3 is not so active I usually keep queing into the same guys everyday so being able to read certain players and recognize their sense of style is very important to achieve victory.
I'm glad you enjoy 3v3! We really need more high ranked players to come join in on the chaos and the fun! In lotV 3v3 is the way to go. One thing I like to do in 3v3s is to open very quick speedlings or hellions.
Go for whatever behind that. It helps take some pressure off your teammates. On a funny note I was playing a 3v3 game on Misty swamp. An odd map where you normally expand vertically but there are gold bases above you once the rocks are eliminated. I was on the lowest base and took a lower gold base but lost it 2X and was getting desperate for minerals. I noticed the top gold bases were not all taken on our opponent's side so I ran a probe up and built a Nexxus on it.
I made 10 probes and mined from that base for over 3 minutes before they realized I was not on their side and blew it up. That 3 minutes was enough to get me back on my feet so I could have an army to expand to a base below me. They were so caught up in what else was going on attacks and so forth they allowed me to get that gold for 3 minutes right under their noses! My 2 mates knowing my situation were also very helpful sending units so I could push south and expand there. In the end we won and it was an incredible feeling.
I could have just quit and left them in a tough spot but I didn't. I used to hate Misty Swamp now I like that map. On September 08 Jan wrote: How much damage you can do with your first mutas if you play zerg. I'm curious what your map picks are in 3v3? What maps do you most hate to play? Many maps have these bases that are blocked with rocks so as a Protoss player I'll help my team out by placing 2 cannons in between 2 bases to clear the rocks and I'll take one for myself.
Some maps are tricky as to where you put your line of defense and how to expand. Masters as a random player is very impressive. Map control and positioning is key. Live Events Next event in 7h 31m. Artosis Shinee actioN Iris Sexy CosmosSc2 LeX Mang0 ChuDatz 9.
BasetradeTV Blizzard YouTube. However, is SV still just too off meta to be considered good overall or? Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Unsure how to post? Check out our handy guide! Simply browse for your screenshot using the form below. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. Please review our Screenshot Guidelines before submitting!
Borderlands 3. Last updated on Sep 14, at by Seksixeny 1 comment. Introduction 2. Show more. Need any help? Check out our General Discussion Forum! Fire Mage PvP. Beast Mastery Hunter PvP. Demonology Warlock PvP. Strong burst damage, especially with offensive cooldowns; Wide array of CC, including stuns and interrupts; Great swap potential, hard to predict burst target until the final moment. Mana runs out quickly in a prolonged fight; Mistakes are easily fatal due to the long cooldowns on critical abilities; Requires the most coordination out of any team due to damage being setup-dependent.
Well-rounded damage, with plenty of interrupts; Choice between dispel flexibility with Priest or extra CC with Druid. Weak against melee cleaves, especially if using Priest; Will either lack CC or a powerful dispel.
Very durable comp; Able to do strong swaps quickly. Druid relies on frequent drinking to keep up on long fights; Limited dispel from Devour Magic. Best spread and overall damage, plus Bloodlust ; Multiple ranged interrupts and silences; Multiple offensive and defensive dispels.
Low mobility; Low burst damage for a top 3v3 comp; Limited CC, mostly composed of fear effects. Massive burst damage, with Windfury Totem 's full potential realized; Offensive and defensive dispel; Many tools to keep the Warrior and Paladin mobile. Strong, consistent damage supported by Mortal Strike , totems, and offensive dispel; Huge healing potential, supported by defensive dispel.
Damage is completely reliant on the Warrior; Vulnerable to curses, especially Curse of Tongues. Mana Burn and Viper Sting enable no-dps wins; Huge healing potential which can just as quickly be diverted into Mana Burn ing and CC'ing when healing is not required.
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