How to create games in flash




















You can also place a play again button just like the start game. First of all go to intro and add a new layer. Insert this action to the layer :. After that, my sample starts the game from frame So in the actions layer, insert new keyframe in frame 49 and add these actions :. Remember, we had the ball in different positions in 10 keyframes after frame This command takes us to a random frame in 10 keyframes after frame Now go to the score board movie clip and double click to edit.

Insert two frames. Now add a new layer and put two keyframes there. In the last keyframe insert this command :. By using two keyframe the score will update quickly. All of them are an instance of one object. Add a new object that covers the ball perfectly and place in the exact timing when you need the ball to be clicked.

This action minuses lives and score if the player fails to click. Add this action to frame 65 : gotoAndPlay 1 ;. If the player clicks outside the ball he loses both lives and score by 1. Add this action to frame 49 : as the game starts from Now edit that movie clip and insert 5 keyframes on every frame Now keep all 5 shapes in keyframe 5, keep 4 shapes on keyframe 4 … like this you will have a single shape in keyframe 1.

The most simple way of making an animation in flash is to make a series of keyframes in which the object moves a little in each one. This can be problematic unless you nest the animation in a movieclip.

Making a movie clip is the same as making a button except in the drop down menu you select movie clip. The above process takes a long time. A tween is a sequence of frames that the program creates for you all you need to do is tell it were to start and were to end, it fills in the rest. Making a motion tween is simple either right click on a section of Time frames and select create motion tween if a window pops up telling you a motion tween can only be applied to symbols.

And asks you if you want to turn your current shape into a symbol just click OK. You should now have your starting position for the tween to make the end position hold Ctrl a click on the end of the blue section of frames, then position the object in it's end position.

Mine has four buttons answers , and some text. In order to add interactivness to our flash game we will need some code.

Flash uses action script sort of like java this is an object oriented programming language. The good thing about actionscript Action script 2 in this instructable is that you don't need to type any code.

The code is already written and can be accessed on the side of the actions panel. Or right click on a Symbol and select actions, or press F9. Now the first thing to do is navigate to the pre-written pieces of code we're looking for.

Next click on the stage of the first frame. The actions panel should now say Action - Frame in the top right corner. After scroll down in the Timeline Control folder till you find stop. Double click on this. All done. The on press statement listens for when the button is pressed on by the mouse, it then executes what is in the curly brackets. You put the frame you want into the brackets that follow it. One will take the player forward to the next question right answer code and one will take the player back to the tittle screen wrong answers.

However you can also export them as swf's what youtube videos are or as. This type of quiz game is really simple to make and can be as simple or complicated as you like. If this instructable is received well i will try to make some more within the next 30 days so you're trial will still be active. Please let me know what you think and if you have any problems comment them. Thanks for reading and making.

Sorry couldn't include the mac. I'm student and i develop in Java, also i'm graphic designer and illustrator, i've been making my own sprites for the game that i have in mind, thanks you.

By Zaphod Beetlebrox Follow. More by the author:. I like to tinker with electronics and meddeling with 3D printing. I also have a penchant for rea… More About Zaphod Beetlebrox ». Attachments Instructable demo game. Participated in the Game.

Life 2 Challenge View Contest. Did you make this project? Click the Control menu and select Test Movie. Your game will begin, and you can click the enemy object to change its size. Your Trace outputs will be displayed in the Output window. Part 3. Learn how packages work. ActionScript is based off Java, and uses a very similar package system. Packages allow you to store variables, constants, functions, and other information in separate files, and then import these files into your program.

These are especially useful if you want to use a package that someone else has developed that will make your game easier to create. See this guide for more details on how packages work in Java. Build your project folders. If you're creating a game with multiple images and sound clips, you'll want to create a folder structure for your game. This will allow you to easily store your different elements, as well as store different packages to call on.

Create a base folder for your project. In the base folder, you should have an "img" folder for all of your art assets, a "snd" folder for all of your sound assets, and a "src" folder for all of your game packages and code. Create a "Game" folder in the "src" folder to store your Constants file. This particular structure isn't necessary, but is an easy way to organize your work and materials, especially for larger projects.

For the simple game explained above, you will not need to create any directories. Add sound to your game. A game without sound or music will quickly become boring to the player.

You can add sound to objects to Flash using the Layers tool. See this guide for more details. Create a Constants file. If your game has a lot of values that will remain the same throughout the game, you can create a Constants file to store all of them in one place so that you can easily call on them. Constants can include values such as gravity, player speed, and any other value that you may need to call on repeatedly.

For example, let's say you create a Constants. Look at other people's games. While many developers won't reveal the code for their games, there are a variety of project tutorials and other open projects that will allow you to see the code and how it interacts with game objects.

This is a great way to learn some advanced techniques that can help your game stand out. Yes, you could definitely make a cheap paid game using Flash! Not Helpful 8 Helpful 9. Yes, just go to the right of the scratch program to learn more. Not Helpful 13 Helpful One of the free programs is called Freeware.

It is free and easy to use. Not Helpful 32 Helpful 7. I have a low-end PC without a graphics card. Can I make a 2D game, and if so, which software should I use? You can still use Flash, as graphics cards don't really affect 2D games that much but you might see problems with the speed of your PC. Not Helpful 3 Helpful 8. Not Helpful 2 Helpful 4. Include your email address to get a message when this question is answered.

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How to. Co-authors: Updated: December 2, Categories: Video Game Creation. Article Summary X 1. Italiano: Creare un Gioco in Flash. Bahasa Indonesia: Membuat Permainan Flash. Nederlands: Een Flash game maken. Thanks to all authors for creating a page that has been read , times. Did this article help you?



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